#ifndef ASCIISPRITES_H
#define ASCIISPRITES_H

#include <SFML/Graphics.hpp>
#include "gamesettings.h"

class AsciiSpriteManager
{
public:
	AsciiSpriteManager() {};
	~AsciiSpriteManager() {};
	sf::Text getSymbol(char character, sf::Vector2<float> position, sf::Color colour = sf::Color(180, 180, 180));
private:
};

#endif